AI Insights · Timothy · October 2022
Top Slime Games on iOS in Sweden: Q3 2022 Performance
Discover the performance trends of the top 5 slime games on iOS in Sweden for Q3 2022, including revenue, downloads, and active users.
The third quarter of 2022 saw interesting trends in the performance of the top 5 slime games on the iOS platform in Sweden. Below, we break down the weekly revenue, downloads, and active users for each app, based on data from Sensor Tower. For more insights, visit Sensor Tower's platform.
Goo: Slime simulator, ASMR
The app experienced a steady revenue stream throughout the quarter, peaking at $36 in mid-July. Downloads remained negligible except for a brief spike to 6 in late August. Active users saw a decline from 37 at the start of the quarter to 22 by the end.
Super Slime Simulator
Weekly revenue varied, peaking at $24 at the end of July but dropping to $3 by late September. Downloads fluctuated, reaching a high of 1K in mid-July and a low of 356 in mid-September. Active users began at 4.2K and ended the quarter at nearly 3K.
Fluid Simulation
Revenue for this app showed sporadic increases, peaking at $34 in early September. Downloads ranged from 85 to 188, with a notable peak in early August. Active users increased steadily from 195 in late June to 277 by the end of September.
Slime Games: ASMR Simulator
The app maintained a relatively low but steady revenue, with peaks of $15 in July. Downloads varied, peaking at 32 in mid-July but dropping to just 4 by the end of August. Active users decreased from 77 to 40 over the quarter.
World of Slime Simulator Games
This app saw minimal revenue, peaking at $4 in mid-July. Downloads were also low, with a brief peak of 10 in late July. Data for active users is not available for this app.
For detailed insights and further data, visit Sensor Tower.